Shadow of the tomb raider lara croft
They're bigger than what we've seen in previous Tomb Raider games, he said. When Smith was asked which new features he's most excited about, he told us about one I only got to see a little bit of: the city-like hubs. It's all very Heart of Darkness or Apocalypse Now. Doing so covers Lara in mud as she draws her serrated combat knife to make a kill.
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Stealth is prominent where you could hide in bushes before, you can now hide in some new set pieces, like walls covered in vines. The game's checkpoints are generous, though.
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There are a lot of traps and other ways to get yourself maimed.Ī big chunk of the demo was dedicated to a series of physics puzzles in one of these temples, but making the wrong move didn't just result in confusion sometimes it resulted in death. The temples you explore do that, too while temples were usually peaceful puzzle environments in the previous games, they're more dangerous this time.
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He also noted that the rappelling and diving mechanics were added because they play into the game's theme of descending into darkness.
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"The opposite of shadow is light," Lead Game Designer Heath Smith told me when explaining this choice. There are also bubbles that draw your attention they signify that there's a spot where you can swim to the top and catch a breath. When you're swimming, you always know where to go because you're generally going toward the nearest major light source. They walk a perfect line between obvious and immersive they look like natural parts of the world, but you know them when you see them. There are distinct patterns on the walls that indicate that you can rappel from them or wall-run on them. By that, I mean the visual language is extremely clear, and you're rarely confused about which situations you can perform certain actions in. If not, this game doesn't make any different arguments on that front from its predecessors.įurther Reading “It felt like robbery”: Tomb Raider and the fall of Core DesignWe've seen all this before in other entries to the genre, but back in 2013 I was very impressed by how accessible and comfortable Tomb Raider made the action-adventure tasks to which we've become accustomed. On the other hand, do you like following a very linear path, occasionally performing active time events because sometimes the game is more interested in being cinematic than a game, in the tradition of Dragon's Lair? Well, if you do, you're in luck. The gameplayĭo you like expertly crafted action cinematics that blend seamlessly with running, shooting, climbing, and jumping gameplay? Then you'll enjoy this game, just as you probably enjoyed its two immediate predecessors. It’s all totally unnecessary, but I guess it’s neat.Īttendees played the game on Xbox One developer kits and HDR TVs in a back room that had a giant ziggurat on the wall. There were tacos, hanging vines, huge projections of Lara in combat poses on the walls, a big marquee on the street labeled “Shadow of the Tomb Raider,” and models both male and female wearing Lara-inspired outfits, posing for pictures with visitors. It was a fit for a game that tasks Lara with diving into ruins around Latin America. The event took place at a nightclub in downtown Los Angeles called The Mayan, which is-you guessed it-Mayan themed. Sometimes games like this get large unveiling events coated in marketing dollars, and Shadow followed that script. The game looks great, plays similarly to its acclaimed predecessors with just a few new gameplay mechanics, and continues the recent games' focus on Lara's character development. In the hour I played, franchise heroine Lara Croft attended a Latin American fiesta, sneaked into a villain-infested dig site, stealth-assaulted a lot of bad guys, nearly drowned about half a dozen times, solved physics puzzles in an ancient tomb, and maybe caused the actual apocalypse. (I doubt that means it's the last Tomb Raider game, though.) Square-Enix representatives said that this is the final game in a trilogy.
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It doesn't have a strong connection to the recently released movie other than that the film was loosely based on the 2013 game. Further Reading Rise of the Tomb Raider review: This is Lara’s best adventure yet Shadow is the third game in the Tomb Raider reboot franchise, following 2013’s Tomb Raider and 2015’s Rise of the Tomb Raider.